Comparisons: 94
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Team Fortress 2

Weapon Reverts

See how today’s TF2 weapons compare with the classic versions available on each server.

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Comparisons: 94

Updated 2026-08-09 00:37 Z

All Miniguns

Mechanic Heavy Primary

Historical version: Pre–Love & War

Reverted to pre-love&war, full damage and accuracy immediately on spinning up

Current TF2

  • Damage and accuracy ramp up after spinning up. Full accuracy and damage after 1 second.

Enabled Revert

  • Full accuracy and damage immediately upon spinning up.

All Sentry Guns

Mechanic Engineer Building

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, sentry is active immediately after being unsapped

Current TF2

  • Sentry is disabled for a short time after a sapper is removed

Enabled Revert

  • Sentry is active immediately after a sapper is removed

All Sniper Rifles

Mechanic Sniper Primary

Historical version: Pre–August 27, 2014

Reverted to pre-August 27, 2014, can jump immediately after firing a scoped shot (scope jumping)

Current TF2

  • After firing a scoped shot, cannot jump until unscoped

Enabled Revert

  • Can jump immediately after firing a scoped shot

All Stickybomb Launchers

Mechanic Demoman Secondary

Historical version: Pre–Love & War

Reverted to pre-love&war, +9% base blast radius, air-detonated stickies have full blast radius

Current TF2

  • 146 Hu base blast radius
  • Air detonated stickies have blast radius ramp-up

Enabled Revert

  • 159 Hu base blast radius
  • Air detonated stickies have full blast radius

All Swords

Mechanic Demoman Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, no deploy or holster penalties

Current TF2

  • 50% increased melee range
  • 75% slower deploy and holster speed

Enabled Revert

  • 50% increased melee range

Legacy dropped-weapon behavior

Mechanic All classes Mechanic

Historical version: Pre–Gun Mettle

Defeated players drop legacy ammo packs instead of pickup-able weapons; dropped-weapon lifetime is disabled.

Current TF2

  • Defeated players can leave dropped weapons that another player may pick up.

Enabled Revert

  • Defeated players leave legacy ammo packs using the weapon world model instead of a pickup-able dropped weapon.

Old fall-damage sounds

Mechanic All classes Mechanic

Historical version: Pre–Jungle Inferno

Fall damage uses the old bone-crunch sound and suppresses fall-damage hurt voice lines.

Current TF2

  • Fall damage plays the modern fall-pain sound and hurt voice response.

Enabled Revert

  • Fall damage plays the old bone-crunch sound with no hurt voice line.

Croc-o-Style Kit

Item set Sniper

Historical version: Release

Restored release item set bonus, no death from headshots when above 1 HP. Equip the Sydney Sleeper, DDS and Bushwacka to gain the bonus, the hat is not required

Current TF2

  • Current TF2 does not grant a gameplay bonus for equipping the Croc-o-Style Kit item set.

Enabled Revert

  • Cannot die from headshots when above 1 HP
  • Equip the Sydney Sleeper, DDS, and Bushwacka to gain the bonus
  • The hat is not required
  • All other current attributes remain unchanged.

Expert's Ordnance

Item set Demoman

Historical version: Release

Restored release item set bonus, +10% fire resist. Equip the Loch-n-Load and Ullapool Caber to gain the bonus, the hat is not required

Current TF2

  • Current TF2 does not grant a gameplay bonus for equipping the Expert's Ordnance item set.

Enabled Revert

  • +10% fire resistance
  • Equip the Loch-n-Load and Ullapool Caber to gain the bonus
  • The hat is not required
  • All other current attributes remain unchanged.

Gas Jockey's Gear

Item set Pyro

Historical version: Release

Restored release item set bonus, +10% movespeed and bullet vuln. Equip the Degreaser and Powerjack to gain the bonus, the hat is not required

Current TF2

  • Current TF2 does not grant a gameplay bonus for equipping the Gas Jockey's Gear item set.

Enabled Revert

  • +10% movement speed and bullet vulnerability
  • Equip the Degreaser and Powerjack to gain the bonus
  • The hat is not required
  • All other current attributes remain unchanged.

Hibernating Bear

Item set Heavy

Historical version: Release

Restored release item set bonus, +5% crit resist. Equip the Brass Beast, Buffalo Steak Sandvich and Warrior's Spirit to gain the bonus, the hat is not required

Current TF2

  • Current TF2 does not grant a gameplay bonus for equipping the Hibernating Bear item set.

Enabled Revert

  • +5% crit resistance
  • Equip the Brass Beast, Buffalo Steak Sandvich, and Warrior's Spirit to gain the bonus
  • The hat is not required
  • All other current attributes remain unchanged.

Medieval Medic

Item set Medic

Historical version: Release

Restored release item set bonus, +1 health regenerated per second on wearer. Equip the Crusader's Crossbow and Amputator to gain the bonus, the hat is not required

Current TF2

  • Current TF2 does not grant a gameplay bonus for equipping the Medieval Medic item set.

Enabled Revert

  • +1 health regenerated per second on wearer
  • Equip the Crusader's Crossbow and Amputator to gain the bonus
  • The hat is not required
  • All other current attributes remain unchanged.

Saharan Spy

Item set Spy

Historical version: Release

Restored release item set bonus, quiet decloak, 0.5s longer cloak blink time. Equip the L'Etranger (removes cloak bonus) and YER to gain the bonus, the hat is not required.

Current TF2

  • Current TF2 does not grant a gameplay bonus for equipping the Saharan Spy item set.

Enabled Revert

  • Quiet decloak
  • 0.5-second longer cloak blink time
  • Equip the L'Etranger (removes cloak bonus) and YER to gain the bonus
  • The hat is not required
  • All other current attributes remain unchanged.

Special Delivery (set)

Item set Scout

Historical version: Release

Restored release item set bonus, +25 max health. Equip the Shortstop, Mad Milk and Holy Mackerel to gain the bonus, the hat is not required

Current TF2

  • Current TF2 does not grant a gameplay bonus for equipping the Special Delivery item set.

Enabled Revert

  • +25 maximum health
  • Equip the Shortstop, Mad Milk, and Holy Mackerel to gain the bonus
  • The hat is not required
  • All other current attributes remain unchanged.

Tank Buster

Item set Soldier

Historical version: Release

Restored release item set bonus, +20% sentry damage resist on wearer. Equip the Black Box and Battalion's Backup to gain the bonus, the hat is not required

Current TF2

  • Current TF2 does not grant a gameplay bonus for equipping the Tank Buster item set.

Enabled Revert

  • +20% sentry damage resistance on wearer
  • Equip the Black Box and Battalion's Backup to gain the bonus
  • The hat is not required
  • All other current attributes remain unchanged.
Air Strike backpack artwork

Air Strike

Soldier Primary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, no extra blast radius penalty when blast jumping

Current TF2

  • -15% blast damage from rocket jumps
  • Increased attack speed and smaller blast radius while blast jumping
  • Clip size increased on kill
  • -15% damage penalty
  • -10% explosion radius

Enabled Revert

  • -15% blast damage from rocket jumps
  • Increases attack speed while blast jumping
  • Clip size increased on kill
  • -15% damage penalty
  • -10% explosion radius
Ambassador backpack artwork

Ambassador

Spy Secondary

Historical version: Pre–June 23, 2009

Reverted to pre-June 23, 2009, deals full headshot damage (102) at all ranges, no headshot cooldown, penetrates targets

Current TF2

  • Crits on headshot
  • -15% damage penalty
  • 20% slower firing speed
  • No random critical hits
  • Critical damage is affected by range

Enabled Revert

  • Full 102-damage headshots at all ranges
  • No headshot cooldown
  • Penetrates targets
  • All other current attributes remain unchanged.
Amputator backpack artwork

Amputator

Medic Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, regenerates +3 HP/s flat when active regardless if user recently took damage

Current TF2

  • When weapon is active:
  • +3 health regenerated per second on wearer based on recent damage taken
  • Alt-Fire: Applies a healing effect to all nearby teammates
  • -20% damage penalty

Enabled Revert

  • When weapon is active:
  • +3 health regenerated per second on wearer
  • Alt-Fire: Applies a healing effect to all nearby teammates
  • -20% damage penalty
Atomizer backpack artwork

Atomizer

Scout Melee

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, can always triple jump, taking 10 damage each time

Current TF2

  • Grants Triple Jump while deployed. Melee attacks mini-crit while airborne.
  • -15% damage vs players
  • This weapon deploys 50% slower

Enabled Revert

  • Grants Triple Jump: The third jump deals 10 damage when used
  • -30% slower firing speed
  • -20% damage vs players
Axtinguisher backpack artwork

Axtinguisher

Pyro Melee

Historical version: Pre–Love & War

Reverted to pre-love&war, always deals 195 damage crits to burning targets, no crits vs non-burning targets, no speedboost on kill

Current TF2

  • Mini-crits burning targets and extinguishes them
  • Damage increases based on remaining duration of afterburn
  • Killing blows on burning players grant a speed boost.
  • -33% damage penalty
  • No random critical hits
  • This weapon holsters 35% slower

Enabled Revert

  • 100% critical hit vs burning players
  • -50% damage vs non-burning players
  • No critical hits vs non-burning players
Baby Face's Blaster backpack artwork

Baby Face's Blaster

Scout Primary

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, no boost loss on damage, only -25% boost loss on air jumps

Current TF2

  • On Hit: Builds Boost; Run speed increased with Boost
  • -34% clip size
  • 10% slower move speed on wearer
  • 75% boost lost on air jumps
  • Boost reduced when hit

Enabled Revert

  • On Hit: Builds Boost
  • Run speed increased with Boost
  • -34% clip size
  • 10% slower move speed on wearer
  • 25% boost lost on air jumps
Backburner backpack artwork

Backburner

Pyro Primary

Historical version: Hatless update

Reverted to Hatless update, +10% damage bonus

Current TF2

  • 100% critical hits from behind
  • Extinguishing teammates restores 20 health
  • +150% airblast cost

Enabled Revert

  • +10% damage bonus
  • 100% critical hits from behind
  • Extinguishing teammates restores 20 health
  • +150% airblast cost
B.A.S.E. Jumper backpack artwork

B.A.S.E. Jumper

Soldier Demoman Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, can redeploy, more air speed, while deployed float mid-air when on fire

Current TF2

  • Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
  • While deployed, air speed is capped at 300 Hu/s
  • Can only deploy once per fall

Enabled Revert

  • Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
  • While deployed, air speed is capped at 400 Hu/s
  • Up-draft when on fire
Beggar's Bazooka backpack artwork

Beggar's Bazooka

Soldier Primary

Historical version: Pre–2013

Reverted to pre-2013, no radius penalty, misfires don't remove ammo clip, cannot gain ammo from dispensers at all

Current TF2

  • Hold Fire to load up to three rockets; Release Fire to unleash the barrage
  • -20% explosion radius
  • +3 degrees random projectile deviation
  • Overloading the chamber will cause a misfire
  • Misfires remove ammo
  • No ammo from dispensers when active

Enabled Revert

  • Hold Fire to load up to three rockets
  • Release Fire to unleash the barrage
  • +3 degrees random projectile deviation
  • Overloading the chamber will cause a misfire
  • No ammo from dispensers
Black Box backpack artwork

Black Box

Soldier Primary

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, flat +15 per hit at any range, uncapped

Current TF2

  • On Hit: Gain up to +20 health per attack
  • -25% clip size
  • The Tank Buster
  • The Black Box
  • The Battalion's Backup
  • Grenadier's Softcap
  • Item Set Bonus:
  • Leave a Calling Card on your victims

Enabled Revert

  • On Hit: +15 health
  • -25% clip size
  • The Tank Buster
  • The Black Box
  • The Battalion's Backup
  • Item Set Bonus:
  • +20% Sentry damage resistance on wearer
Bonk! Atomic Punch backpack artwork

Bonk! Atomic Punch

Scout Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, no longer slows after the effect wears off

Current TF2

  • Drink to become invulnerable for 8 seconds
  • Cannot attack during this time
  • Damage absorbed will slow you when the effect ends.

Enabled Revert

  • Drink to become invulnerable for 8 seconds. Cannot attack during this time
Booties & Bootlegger backpack artwork

Booties & Bootlegger

Demoman Primary

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, shield not required for speed bonus

Current TF2

  • +25 max health on wearer
  • +200% increase in turning control while charging
  • Melee kills refill 25% of your charge meter
  • +10% faster move speed on wearer (shield required)

Enabled Revert

  • +25 max health on wearer
  • +200% increase in turning control while charging
  • Melee kills refill 25% of your charge meter.
  • +10% faster move speed on wearer
Brass Beast backpack artwork

Brass Beast

Heavy Primary

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, 20% damage resistance when spun up regardless of health (6.7% against crits)

Current TF2

  • +20% damage bonus
  • 20% damage resistance when below 50% health and spun up
  • 50% slower spin up time
  • -60% slower move speed while deployed

Enabled Revert

  • +20% damage bonus
  • 20% damage resistance when spun up
  • 50% slower spin up time
  • -60% slower move speed while deployed
Buffalo Steak Sandvich backpack artwork

Buffalo Steak Sandvich

Heavy Secondary

Historical version: Release

Reverted to release, +35% faster move speed on use, damage taken minicrits, no speed cap (stacks with GRU), no cooldown at full health, heal yourself by throwing the Steak

Current TF2

  • While under the effects:
  • +30% faster move speed on wearer
  • Damage done will be mini-crits
  • +20% damage vulnerability on wearer
  • Player may only use melee weapons
  • Move speed is capped at 311 Hu/s
  • Lasts 16 seconds. Alt-fire: Share with a friend (Medium Health Kit)

Enabled Revert

  • While under the effects:
  • +35% faster move speed on wearer
  • Damage done will be mini-crits
  • Damage taken will be mini-crits
  • Player may only use melee weapons
  • Lasts 16 seconds. Alt-fire: Throw a Steak on the ground (Medium Health Kit)
Bushwacka backpack artwork

Bushwacka

Sniper Melee

Historical version: Pre–Love & War

Reverted to pre-love&war, +20% fire vuln at all times, random crits enabled

Current TF2

  • When weapon is active:
  • Crits whenever it would normally mini-crit
  • No random critical hits
  • 20% damage vulnerability on wearer

Enabled Revert

  • Crits whenever it would normally mini-crit
  • 20% fire damage vulnerability on wearer
Chargin' Targe backpack artwork

Chargin' Targe

Demoman Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, 40% blast resistance, afterburn immunity, crit after bash, no debuff removal, bash damage at end of charge

Current TF2

  • +50% fire damage resistance on wearer
  • +30% explosive damage resistance on wearer
  • Can deal charge impact damage at any range, scaled with charge depleted
  • Alt-Fire: Charge toward your enemies and remove debuffs
  • Gain a critical melee strike after impacting an enemy at distance.

Enabled Revert

  • +50% fire damage resistance on wearer
  • +40% explosive damage resistance on wearer
  • Immune to the effects of afterburn
  • Alt-Fire: Charge toward your enemies. Gain a critical melee strike after impacting an enemy.
Claidheamh Mòr backpack artwork

Claidheamh Mòr

Demoman Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, -15 max health, no damage vuln, longer charge is passive

Current TF2

  • When weapon is active:
  • This Weapon has a large melee range and deploys and holsters slower
  • 0.5 sec increase in charge duration
  • Melee kills refill 25% of your charge meter
  • No random critical hits
  • 15% damage vulnerability on wearer

Enabled Revert

  • 0.5 sec increase in charge duration
  • Melee kills refill 25% of your charge meter.
  • No random critical hits
  • -15 max health on wearer
  • This weapon has a large melee range.
Cleaner's Carbine backpack artwork

Cleaner's Carbine

Sniper Secondary

Historical version: Release

Reverted to release, crits for 3 seconds on kill, 35% slower fire rate (from 25%)

Current TF2

  • Secondary fire when charged grants mini-crits for 8 seconds
  • Dealing damage fills charge meter
  • -20% clip size
  • 25% slower firing speed
  • No random critical hits

Enabled Revert

  • On Kill: 3 seconds of 100% critical chance
  • -20% clip size
  • 35% slower firing speed
  • No random critical hits
Concheror backpack artwork

Concheror

Soldier Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, regenerates +2 HP/s flat regardless if user recently took damage

Current TF2

  • +4 health regenerated per second on wearer based on recent damage taken
  • Provides group speed buff with damage done giving health. Gain rage with damage.

Enabled Revert

  • +2 health regenerated per second on wearer
  • Provides group speed buff with damage done giving health. Gain rage with damage.
Cozy Camper backpack artwork

Cozy Camper

Sniper Secondary

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, flinch resist at any charge level

Current TF2

  • +4 health regenerated per second on wearer
  • No flinching when aiming and fully charged
  • Knockback reduced by 20% when aiming

Enabled Revert

  • +4 health regenerated per second on wearer
  • No flinching when aiming
  • Knockback reduced by 20% when aiming
Crit-a-Cola backpack artwork

Crit-a-Cola

Scout Secondary

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, +25% movespeed, +10% damage taken, no mark-for-death on attack

Current TF2

  • While effect is active: Each attack mini-crits and sets Marked-For-Death for 5 seconds.

Enabled Revert

  • While under the effects: +25% movement speed
  • Attacks mini-crit
  • Damage taken increases by 10%.
Crusader's Crossbow backpack artwork

Crusader's Crossbow

Medic Primary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, full uber gain on heal regardless if target recently took damage

Current TF2

  • Fires special bolts that heal teammates and deals damage based on distance traveled.
  • Reloads automatically while holstered.
  • On heal, grants small amount to the ÜberCharge meter.
  • No headshots.
  • -75% max primary ammo on wearer.
  • ÜberCharge gain reduced if target recently damaged.

Enabled Revert

  • Fires special bolts that heal teammates and deals damage based on distance traveled.
  • Reloads automatically while holstered.
  • On heal, grants small amount to the ÜberCharge meter.
  • No headshots.
  • -75% max primary ammo on wearer.
Dalokohs Bar backpack artwork

Dalokohs Bar

Heavy Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, can overheal to 400 HP again

Current TF2

  • Adds +50 max health for 30 seconds
  • Eat to gain up to 100 health.
  • Alt-fire: Share chocolate with a friend (Small Health Kit)

Enabled Revert

  • Adds +50 max health for 30 seconds
  • Can overheal if eaten near max health
  • Eat to gain up to 100 health.
  • Alt-fire: Share chocolate with a friend (Small Health Kit)
Dead Ringer backpack artwork

Dead Ringer

Spy PDA

Historical version: Pre–Summer 2013

Reverted to pre-Summer 2013, can refill via ammo (35% cap), 90% damage resist for 6s, no speedboost or afterburn immunity, no debuff reduction when cloaked

Current TF2

  • Cloak Type: Feign Death. Leave a fake corpse on taking damage and temporarily gain invisibility, speed and up to 75% damage resistance.
  • +50% cloak regen rate
  • +40% cloak duration
  • -50% cloak meter when Feign Death is activated
  • Cannot refill cloak meter with ammo

Enabled Revert

  • Can refill cloak from ammo (35% cap)
  • 90% damage resistance for 6 seconds
  • Does not grant a speed boost
  • Does not grant afterburn immunity
  • No debuff reduction while cloaked
  • All other current attributes remain unchanged.
Degreaser backpack artwork

Degreaser

Pyro Primary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, 65% faster weapon switch, -10% damage, -25% afterburn damage, no airblast cost penalty

Current TF2

  • This weapon holsters 30% faster
  • This weapon deploys 60% faster
  • Extinguishing teammates restores 20 health
  • -66% afterburn damage penalty
  • +25% airblast cost

Enabled Revert

  • 65% faster weapon switch
  • Extinguishing teammates restores 20 health
  • -10% damage penalty
  • -25% afterburn damage penalty
Direct Hit backpack artwork

Direct Hit

Soldier Primary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, deals minicrits to airblasted targets again

Current TF2

  • +25% damage bonus
  • +80% projectile speed
  • Mini-crits targets launched airborne by explosions, grapple hooks, or rocket packs
  • -70% explosion radius

Enabled Revert

  • +25% damage bonus
  • +80% projectile speed
  • Mini-crits targets launched airborne by explosions, airblast, grapple hooks, or rocket packs
  • -70% explosion radius
Disciplinary Action backpack artwork

Disciplinary Action

Soldier Melee

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, give allies 3 seconds of speed buff on hit

Current TF2

  • On Hit Teammate: Boosts both players' speed for 2 seconds
  • -25% damage penalty

Enabled Revert

  • On Hit Teammate: Boosts both players' speed for 3 seconds
  • -25% damage penalty
Dragon's Fury backpack artwork

Dragon's Fury

Pyro Primary

Historical version: Pre–Blue Moon

Reverted to pre-bluemoon, increased hitbox size and no center-hit requirement for bonus damage

Current TF2

  • Extinguishing teammates restores 20 health
  • Deals 300% damage to burning players when hitting the direct center of the hitbox
  • +50% repressurization rate on hit
  • -50% repressurization rate on Alt-Fire
  • -25% radius of fireball

Enabled Revert

  • Extinguishing teammates restores 20 health
  • Deals 300% damage to burning players
  • +50% repressurization rate on hit
  • -50% repressurization rate on Alt-Fire
Enforcer backpack artwork

Enforcer

Spy Secondary

Historical version: Release

Reverted to release, +20% damage bonus overall, random crits, no piercing, +0.5s cloak time increase penalty

Current TF2

  • +20% damage bonus while disguised
  • Attacks pierce damage resistance effects and bonuses
  • 20% slower firing speed
  • No random critical hits

Enabled Revert

  • +20% damage bonus overall, random crits, no piercing, +0.5s cloak time increase penalty
  • All other current attributes remain unchanged.
Equalizer & Escape Plan backpack artwork

Equalizer & Escape Plan

Soldier Melee

Historical version: Release

Merged back to release; while active: blocks Medic healing, can't call for Medics, no mark-for-death, 162 damage at 1 HP, 256 taunt self-damage

Current TF2

  • When weapon is active:
  • Damage increases as the user becomes injured
  • -90% less healing from Medic sources
  • Move speed increases as the user becomes injured
  • You are Marked-For-Death while active, and for short period after switching weapons

Enabled Revert

  • While active: Blocks Medic healing
  • Cannot call for Medics
  • No Marked-For-Death
  • 162 damage at 1 HP
  • 256 taunt self-damage
  • All other current attributes remain unchanged.
Eviction Notice backpack artwork

Eviction Notice

Heavy Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, +50% faster firing speed, no health drain or move speed bonus

Current TF2

  • +40% faster firing speed
  • On Hit: Gain a speed boost
  • +15% faster move speed on wearer
  • -60% damage penalty
  • Maximum health is drained while item is active

Enabled Revert

  • +50% faster firing speed, no health drain or move speed bonus
  • All other current attributes remain unchanged.
Fists of Steel backpack artwork

Fists of Steel

Heavy Melee

Historical version: Release

Reverted to release, no healing or switching penalties, -60% ranged damage while active (from -40%)

Current TF2

  • -40% damage from ranged sources while active
  • +100% damage from melee sources while active
  • This weapon holsters 100% slower
  • -40% maximum overheal on wearer
  • -40% health from healers on wearer

Enabled Revert

  • -60% damage from ranged sources while active
  • +100% damage from melee sources while active
Flying Guillotine backpack artwork

Flying Guillotine

Scout Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, crit vs stunned players, long-range hits mini-crit instead of reducing recharge time

Current TF2

  • Throw at your enemies to make them bleed! Long distance hits reduce recharge time
  • No random critical hits

Enabled Revert

  • Throw at your enemies to make them bleed! Long distance hits cause mini-crits
  • 100% critical hit vs stunned players
  • No random critical hits
Gloves of Running Urgently backpack artwork

Gloves of Running Urgently

Heavy Melee

Historical version: Release

Reverted to release, no health drain or holster penalty, -6 HP/s while active, -50% damage

Current TF2

  • +30% faster move speed on wearer
  • This weapon holsters 50% slower
  • Maximum health is drained while item is active

Enabled Revert

  • No health drain or holster penalty, -6 HP/s while active, -50% damage
  • All other current attributes remain unchanged.
Gunboats backpack artwork

Gunboats

Soldier Secondary

Historical version: Release

Reverted to release, -75% blast damage from rocket jumps, damage reduction also applies to kamikaze taunt self-damage

Current TF2

  • -60% blast damage from rocket jumps while a damaging primary weapon is equipped.

Enabled Revert

  • -75% blast damage from rocket jumps, damage reduction also applies to kamikaze taunt self-damage
  • All other current attributes remain unchanged.
Half-Zatoichi backpack artwork

Half-Zatoichi

Soldier Demoman Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, fast switch, less range, cannot switch until kill, full heal, has random crits

Current TF2

  • This Weapon has a large melee range and deploys and holsters slower
  • Gain 50% of base health on kill
  • No random critical hits
  • Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
  • Soldiers and Demos can duel with katanas for a one-hit kill

Enabled Revert

  • On Kill: Restores you to 100% health
  • Honorbound: Once drawn cannot be sheathed until it kills.
  • Soldiers and Demos can duel with katanas for a one-hit kill
Huntsman backpack artwork

Huntsman

Sniper Primary

Historical version: Pre–December 20, 2013

Restored taunt bug to pre-December 20, 2013; repeatedly and rapidly press taunt attack with an enemy Huntsman Sniper to stun each other forever as humanly as possible

Current TF2

  • The Huntsman uses the current taunt interaction without the removed repeat-stun exploit.

Enabled Revert

  • Repeatedly and rapidly press taunt attack with an enemy Huntsman Sniper to stun each other forever as humanly as possible
  • All other current attributes remain unchanged.
Huo-Long Heater backpack artwork

Huo-Long Heater

Heavy Primary

Historical version: Release

Reverted to release, 15 fire pulse dmg (from 12), no dmg penalty, no dmg bonus against burning players, -6 ammo/sec while spun up, firing does not consume additional ammo

Current TF2

  • Ring of fire deals 12 damage while spun up.
  • +25% damage bonus against burning players
  • -10% damage penalty
  • Consumes an additional 4 ammo per second while spun up

Enabled Revert

  • 15 fire pulse damage (from 12)
  • No damage penalty
  • No damage bonus against burning players
  • Consumes 6 ammo per second while spun up
  • Firing does not consume additional ammo
  • All other current attributes remain unchanged.
Iron Bomber backpack artwork

Iron Bomber

Demoman Primary

Historical version: Pre–July 7, 2022

Reverted to pre-July 7, 2022; ~2x larger grenade hitbox

Current TF2

  • Grenades use the corrected modern projectile collision bounds introduced in July 2022.

Enabled Revert

  • ~2x larger grenade hitbox
  • All other current attributes remain unchanged.
Jag backpack artwork

Jag

Engineer Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, no damage penalty against buildings (destroy Sappers in 2 hits)

Current TF2

  • +15% faster firing speed
  • Construction hit speed boost increased by 30%
  • -25% damage penalty
  • 20% slower repair rate
  • -33% damage penalty vs buildings

Enabled Revert

  • +15% faster firing speed
  • Construction hit speed boost increased by 30%
  • -25% damage penalty
  • 20% slower repair rate
Liberty Launcher backpack artwork

Liberty Launcher

Soldier Primary

Historical version: Release

Reverted to release, +40% projectile speed, -25% clip size

Current TF2

  • +25% clip size
  • +40% projectile speed
  • -25% blast damage from rocket jumps
  • -25% damage penalty

Enabled Revert

  • +40% projectile speed
  • -25% clip size
Loch-n-Load backpack artwork

Loch-n-Load

Demoman Primary

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, +20% damage against everything

Current TF2

  • +20% damage vs buildings
  • +25% projectile speed
  • -25% clip size
  • -25% explosion radius
  • Launched bombs shatter on surfaces

Enabled Revert

  • +20% damage bonus
  • +25% projectile speed
  • -25% clip size
  • -25% explosion radius
  • Launched bombs shatter on surfaces
Loose Cannon backpack artwork

Loose Cannon

Demoman Primary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, +50% projectile speed, constant 60 damage impacts, increased knockback, no stun

Current TF2

  • Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
  • +20% projectile speed
  • Cannonballs push players back on impact
  • Cannonballs do not explode on impact
  • Cannonball impacts affected by damage falloff
  • Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims

Enabled Revert

  • Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
  • +50% projectile speed
  • Cannonballs push players back on impact
  • Cannonballs do not explode on impact
  • Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
Mad Milk backpack artwork

Mad Milk

Scout Secondary

Historical version: Release

Reverted to release, players heal 75% of the damage done to an enemy covered with milk, extinguishing teammates does not reduce cooldown

Current TF2

  • Extinguishing teammates reduces cooldown by -20%
  • Players heal 60% of the damage done to an enemy covered with milk.
  • Can be used to extinguish fires.
  • The Special Delivery
  • The Shortstop
  • Mad Milk
  • The Holy Mackerel
  • The Milkman
  • Item Set Bonus:
  • Leave a Calling Card on your victims

Enabled Revert

  • Players heal 75% of the damage done to an enemy covered with milk.
  • Can be used to extinguish fires.
  • The Special Delivery
  • The Shortstop
  • Mad Milk
  • The Holy Mackerel
  • Item Set Bonus:
  • +25 max health on wearer
Market Gardener backpack artwork

Market Gardener

Soldier Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, no attack speed penalty

Current TF2

  • Deals crits while the wielder is rocket jumping
  • 20% slower firing speed
  • No random critical hits

Enabled Revert

  • Deals crits while the wielder is rocket jumping
  • No random critical hits
Natascha backpack artwork

Natascha

Heavy Primary

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, reduced slowdown distance falloff, 300 max ammo, no damage resistance when spun up

Current TF2

  • On Hit: 100% chance to slow target
  • 20% damage resistance when below 50% health and spun up
  • -25% damage penalty
  • 30% slower spin up time

Enabled Revert

  • Reduced slowdown distance falloff, 300 max ammo, no damage resistance when spun up
  • All other current attributes remain unchanged.
Panic Attack backpack artwork

Panic Attack

Soldier Heavy Pyro Engineer Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, hold fire to load, let go to release, fire faster with bigger spread on lower health

Current TF2

  • +50% bullets per shot
  • This weapon deploys 50% faster
  • Fires a wide, fixed shot pattern
  • -20% damage penalty
  • Successive shots become less accurate

Enabled Revert

  • 50% faster reload time
  • This weapon deploys 50% faster
  • Fire rate increases as health decreases
  • Hold fire to load up to 4 shells
  • Weapon spread increases as health decreases
Persian Persuader backpack artwork

Persian Persuader

Demoman Melee

Historical version: Pre–Manniversary

Reverted to pre-Manniversary, picks up ammo as health (including metal from dropped ammo, 120 HP per drop), +100% charge recharge rate, no max ammo penalties

Current TF2

  • This Weapon has a large melee range and deploys and holsters slower
  • Melee hits refill 20% of your charge meter
  • Ammo boxes collected also refill your charge meter
  • No random critical hits
  • -80% max primary ammo on wearer
  • -80% max secondary ammo on wearer

Enabled Revert

  • Picks up ammo as health (including metal from dropped ammo, 120 HP per drop)
  • +100% charge recharge rate
  • No maximum ammo penalties
  • All other current attributes remain unchanged.
Phlogistinator backpack artwork

Phlogistinator

Pyro Primary

Historical version: Pre–Pyromania

Reverted to pre-pyromania; activating MMMPH refills health with 90% damage resist while taunting, MMMPH requires 225 fire damage, -10% damage penalty

Current TF2

  • Build 'Mmmph' by dealing 300 fire damage.
  • Alt-Fire on full 'Mmmph': Taunt to gain crit for 10 seconds.
  • Invulnerable while 'Mmmph' taunting.
  • No random critical hits
  • No airblast

Enabled Revert

  • Activating MMMPH refills health
  • 90% damage resistance while taunting
  • MMMPH requires 225 fire damage
  • -10% damage penalty
  • All other current attributes remain unchanged.
Pomson 6000 backpack artwork

Pomson 6000

Engineer Primary

Historical version: Historical behavior

Increased hitbox size, passes through team, no charge drain fall-off, pierces bullet resists, ignites friendly Huntsman arrows

Current TF2

  • Does not require ammo
  • Projectile cannot be deflected
  • On Hit: Victim loses up to 10% Medigun charge
  • On Hit: Victim loses up to 20% cloak
  • Deals only 20% damage to buildings
  • Reduced projectile hitbox size
  • Projectiles cannot pass through teammates

Enabled Revert

  • Does not require ammo
  • Projectile cannot be deflected
  • Projectile ignites friendly Huntsman arrows
  • Attacks pierce bullet resistances
  • On Hit: Victim loses 10% Medigun charge
  • On Hit: Victim loses 20% cloak
  • Deals only 20% damage to buildings
Powerjack backpack artwork

Powerjack

Pyro Melee

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, +75 health restored on kill (can overheal)

Current TF2

  • When weapon is active:
  • +15% faster move speed on wearer
  • +25 health restored on kill
  • 20% damage vulnerability on wearer

Enabled Revert

  • When weapon is active:
  • +15% faster move speed on wearer
  • +75 health restored on kill
  • Health restoration can overheal
  • 20% damage vulnerability on wearer
Pretty Boy's Pocket Pistol backpack artwork

Pretty Boy's Pocket Pistol

Scout Secondary

Historical version: Release

Reverted to release, +15 max health, no clip size penalty, fall damage immunity, 25% slower fire rate, 50% fire vuln

Current TF2

  • When weapon is active:
  • +15% faster firing speed
  • On Hit: Gain up to +3 health
  • -25% clip size

Enabled Revert

  • +15 max health on wearer
  • Wearer never takes falling damage
  • 25% slower firing speed
  • 50% fire damage vulnerability on wearer
Quick-Fix backpack artwork

Quick-Fix

Medic Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, +25% uber build rate, can capture objectives when ubered

Current TF2

  • ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
  • +40% heal rate
  • +10% ÜberCharge rate
  • 50% max overheal
  • Cannot capture objectives while ÜberCharged
  • Mirror the blast jumps and shield charges of patients.

Enabled Revert

  • ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
  • +40% heal rate
  • +25% ÜberCharge rate
  • 50% max overheal
  • Mirror the blast jumps and shield charges of patients.
Razorback backpack artwork

Razorback

Sniper Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, can be overhealed, shield does not regenerate

Current TF2

  • Blocks a single backstab attempt.
  • Regenerates after 30 seconds.
  • -100% maximum overheal on wearer

Enabled Revert

  • Blocks a single backstab attempt.
Red-Tape Recorder backpack artwork

Red-Tape Recorder

Spy Building

Historical version: Release

Reverted to release, faster downgrade speed on upgraded enemy buildings (1.6 s)

Current TF2

  • Reverses enemy building construction.
  • Downgrades upgraded buildings at the modern slower rate.

Enabled Revert

  • Faster downgrade speed on upgraded enemy buildings (1.6 s)
  • All other current attributes remain unchanged.
Rescue Ranger backpack artwork

Rescue Ranger

Engineer Primary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, heals +75 flat for no metal cost

Current TF2

  • Alt-Fire: Use 100 metal to pick up your targeted building from long range
  • Fires a special bolt that can repair friendly buildings for up to 60 health
  • -34% clip size
  • -50% max primary ammo on wearer
  • Self mark for death when hauling buildings
  • 4-to-1 health-to-metal ratio when repairing buildings

Enabled Revert

  • Alt-Fire: Use 100 metal to pick up your targeted building from long range
  • Fires a special bolt that can repair friendly buildings for 75 health
  • -34% clip size
  • -50% max primary ammo on wearer
  • Self mark for death when hauling buildings
Reserve Shooter backpack artwork

Reserve Shooter

Soldier Pyro Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, minicrits all airborne targets for 5 sec after deploying, 15% faster weapon switch

Current TF2

  • Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
  • This weapon deploys 20% faster
  • -34% clip size

Enabled Revert

  • 15% faster weapon switch
  • Mini-crits all airborne targets for 5 seconds after being deployed
  • -34% clip size
Righteous Bison backpack artwork

Righteous Bison

Soldier Secondary

Historical version: Historical behavior

Increased hitbox size (can hit same target many times), pierces bullet resists, ignites friendly Huntsman arrows

Current TF2

  • Does not require ammo
  • Projectile penetrates enemy targets
  • Projectile cannot be deflected
  • Deals only 20% damage to buildings
  • Reduced projectile hitbox size

Enabled Revert

  • Does not require ammo
  • Projectile penetrates enemy targets
  • Projectile cannot be deflected
  • Projectile ignites friendly Huntsman arrows
  • Attacks pierce bullet resistances
  • Deals only 20% damage to buildings
Rocket Jumper backpack artwork

Rocket Jumper

Soldier Primary

Historical version: Release

Reverted to release, immune to all self blast damage including from Equalizer/Escape Plan taunt, wearer can pick up intel, random crits

Current TF2

  • +200% max primary ammo on wearer
  • No self inflicted blast damage taken
  • -100% damage penalty
  • No random critical hits
  • Wearer cannot carry the intelligence briefcase or PASS Time JACK

Enabled Revert

  • Immune to all self-inflicted blast damage, including Equalizer and Escape Plan taunts
  • Wearer can pick up intelligence
  • Random crits
  • All other current attributes remain unchanged.
Sandman backpack artwork

Sandman

Scout Melee

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, stuns players on hit, stun victims' speed is reduced by 50%, 15 sec ball recharge time

Current TF2

  • Alt-Fire: Launches a ball that slows opponents
  • -15 max health on wearer
  • Ball recharges in 10 seconds if not picked up

Enabled Revert

  • Alt-Fire: Launches a ball that stuns opponents
  • -15 max health on wearer
  • Ball recharges in 15 seconds if not picked up
Sandvich backpack artwork

Sandvich

Heavy Secondary

Historical version: Pre–February 14, 2012

Reverted to pre-February 14, 2012; can heal yourself by picking up your own thrown Sandviches

Current TF2

  • Eat to regain up to 300 health
  • Alt-fire: Throw a Sandvich on the ground (Medium Health Kit)
  • Picking up a dropped Sandvich recharges the meter
  • Picking up a health kit or Sandvich while at full health will recharge the meter
  • 30 second recharge time after eating or throwing

Enabled Revert

  • Eat to regain up to 300 health
  • Alt-fire: Throw a Sandvich on the ground (Medium Health Kit)
  • Picking up a dropped Sandvich functions as a medium health kit
  • Picking up a health kit while at full health will recharge the meter
  • 30 second recharge time after eating or throwing
  • Cannot pick up a dropped Sandvich while at maximum health
Scorch Shot backpack artwork

Scorch Shot

Pyro Secondary

Historical version: Pre–July 6, 2015

Reverted to pre-July 6, 2015 patch; no -35% self damage force penalty (higher blast jumping)

Current TF2

  • -35% self-damage force (reduced blast jumping)

Enabled Revert

  • No -35% self-damage force penalty (higher blast jumping)
  • All other current attributes remain unchanged.
Shortstop backpack artwork

Shortstop

Scout Primary

Historical version: Pre–Manniversary

Reverted to pre-Manniversary, fast reload, no push force penalty, shares pistol ammo, no shove

Enabled gameplay modifiers

Shortstop shove retained — The reverted Shortstop keeps its modern alternate-fire shove.

Current TF2

  • When weapon is active:
  • 50% slower reload time
  • Increase in push force taken from damage and airblast
  • Holds a 4-shot clip and reloads its entire clip at once. Alt-Fire to reach and shove someone!
  • The Special Delivery
  • The Shortstop
  • Mad Milk
  • The Holy Mackerel
  • The Milkman
  • Item Set Bonus:
  • Leave a Calling Card on your victims
  • The current Shortstop has an alternate-fire shove.

Enabled Revert

  • Shares reserve ammunition with secondary pistols
  • Holds a 4-shot clip and reloads its entire clip at once.
  • The Special Delivery
  • The Shortstop
  • Mad Milk
  • The Holy Mackerel
  • Item Set Bonus:
  • +25 max health on wearer
  • The selected historical Shortstop variant also keeps the alternate-fire shove.
Soda Popper backpack artwork

Soda Popper

Scout Primary

Historical version: Pre–Smissmas 2013

Reverted to pre-Smissmas 2013, run to build hype and auto gain minicrits

Current TF2

  • +50% faster firing speed
  • 25% faster reload time
  • On Hit: Builds Hype
  • -66% clip size
  • When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps
  • This weapon reloads its entire clip at once.

Enabled Revert

  • +50% faster firing speed
  • 25% faster reload time
  • -66% clip size
  • No random critical hits
  • Builds Hype as you run. When the Hype Meter is full, unleash mini-crits!
Solemn Vow backpack artwork

Solemn Vow

Medic Melee

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, firing speed penalty removed

Current TF2

  • Allows you to see enemy health
  • 10% slower firing speed

Enabled Revert

  • Allows you to see enemy health
Splendid Screen backpack artwork

Splendid Screen

Demoman Secondary

Historical version: Release

Reverted to release, 25% fire resist, no faster recharge, crit after bash, no debuff removal, full 85 base bash damage at any range

Current TF2

  • +20% fire damage resistance on wearer
  • +20% explosive damage resistance on wearer
  • +70% increase in charge impact damage
  • +50% increase in charge recharge rate
  • Can deal charge impact damage at any range, scaled with charge depleted
  • Alt-Fire: Charge toward your enemies and remove debuffs
  • Gain a critical melee strike after impacting an enemy at distance.

Enabled Revert

  • 25% fire resistance
  • No faster recharge
  • Crit after bash
  • No debuff removal
  • Full 85 base bash damage at any range
  • All other current attributes remain unchanged.
Spy-cicle backpack artwork

Spy-cicle

Spy Melee

Historical version: Release

Reverted to release, fire immunity for 2s, silent killer, cannot regenerate from ammo sources, uses the Fencing taunt attack, does not melt during taunting while active

Current TF2

  • On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
  • Backstab turns victim to ice
  • Melts in fire, regenerates in 15 seconds and by picking up ammo

Enabled Revert

  • Fire immunity for 2 seconds
  • Silent Killer: No attack noise from backstabs
  • Cannot regenerate from ammo sources
  • Uses the Fencing taunt attack
  • Does not melt while taunting when active
  • All other current attributes remain unchanged.
Sticky Jumper backpack artwork

Sticky Jumper

Demoman Secondary

Historical version: Manniversary update

Reverted to Manniversary update, can have 8 stickybombs out at once, wearer can pick up intel

Current TF2

  • +200% max secondary ammo on wearer
  • No self inflicted blast damage taken
  • -100% damage penalty
  • No random critical hits
  • -6 max stickybombs out
  • Wearer cannot carry the intelligence briefcase or PASS Time JACK
  • A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.

Enabled Revert

  • Can have 8 stickybombs out at once, wearer can pick up intel
  • All other current attributes remain unchanged.
Sun-on-a-Stick backpack artwork

Sun-on-a-Stick

Scout Melee

Historical version: Pre–Hatless Update

Reverted to pre-Hatless Update, minicrits vs burning players, -15% dmg penalty, no fire dmg resist while deployed

Current TF2

  • 100% critical hit vs. burning players
  • -25% damage penalty
  • 25% fire damage resistance while deployed

Enabled Revert

  • Mini-crits burning players
  • -15% damage penalty
  • No fire damage resistance while deployed
  • All other current attributes remain unchanged.
Sydney Sleeper backpack artwork

Sydney Sleeper

Sniper Primary

Historical version: Pre–Blue Moon

Reverted to pre-bluemoon, headshots and fully charged shots splash Jarate in a radius, no Jarate cooldown reduction on headshots

Current TF2

  • +25% charge rate
  • On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level
  • Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
  • No random critical hits
  • No headshots

Enabled Revert

  • +25% charge rate
  • On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged
  • Headshots or fully charged shots cause an explosion of Jarate.
  • No random critical hits
  • No headshots
Thermal Thruster backpack artwork

Thermal Thruster

Pyro Secondary

Historical version: Pre–May 1, 2025

Reverted to pre-May 1, 2025; all bunnyhops when using a charge keeps stomp passives

Current TF2

  • Bunnyhopping after using a charge removes the stomp passives.

Enabled Revert

  • All bunnyhops after using a charge preserve the stomp passives
  • All other current attributes remain unchanged.
Tide Turner backpack artwork

Tide Turner

Demoman Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, can deal full crits, 25% blast and fire resist, crit after bash, no debuff removal, bash damage at end of charge

Current TF2

  • +15% fire damage resistance on wearer
  • +15% explosive damage resistance on wearer
  • Full turning control while charging
  • Melee kills refill 75% of your charge meter
  • Can deal charge impact damage at any range, scaled with charge depleted
  • Taking damage while shield charging reduces remaining charging time
  • Alt-Fire: Charge toward your enemies and remove debuffs
  • Gain a mini-crit melee strike after impacting an enemy at distance.

Enabled Revert

  • +25% fire damage resistance on wearer
  • +25% explosive damage resistance on wearer
  • Full turning control while charging
  • Melee kills refill 75% of your charge meter
  • Taking damage while shield charging reduces remaining charging time
  • Alt-Fire: Charge toward your enemies. Gain a critical melee strike after impacting an enemy.
Tomislav backpack artwork

Tomislav

Heavy Primary

Historical version: Pre–Love & War

Reverted the firing sounds to pre-love&war, higher pitched weapon sounds

Current TF2

  • +20% faster spin-up time, +20% more accurate, and silent spin-up.
  • -20% slower firing speed.

Enabled Revert

  • Higher pitched weapon sounds
  • All other current attributes remain unchanged.
Tribalman's Shiv backpack artwork

Tribalman's Shiv

Sniper Melee

Historical version: Release

Reverted to release, 8 second bleed, 35% damage penalty

Current TF2

  • On Hit: Bleed for 6 seconds
  • -50% damage penalty

Enabled Revert

  • On Hit: Bleed for 8 seconds
  • -35% damage penalty
Ullapool Caber backpack artwork

Ullapool Caber

Demoman Melee

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, always deals 175+ damage on melee explosion, no deploy or swing rate penalties, 35 melee damage

Current TF2

  • 25% reduced explosion damage
  • 20% slower firing speed
  • This weapon deploys 100% slower
  • No random critical hits
  • The first hit will cause an explosion

Enabled Revert

  • No random critical hits
  • The first hit will cause an explosion
Vita-Saw backpack artwork

Vita-Saw

Medic Melee

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, always preserves up to 20% uber on death

Current TF2

  • Collect the organs of people you hit
  • -10 max health on wearer
  • A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per)
  • Total ÜberCharge retained on spawn caps at 60%.

Enabled Revert

  • On death up to 20% of your stored ÜberCharge is retained
  • -10 max health on wearer
Warrior's Spirit backpack artwork

Warrior's Spirit

Heavy Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, heals 10 on hit, no damage vuln, -20 max health

Current TF2

  • When weapon is active:
  • +30% damage bonus
  • +50 health restored on kill
  • 30% damage vulnerability on wearer

Enabled Revert

  • +30% damage bonus
  • On Hit: Gain up to +10 health
  • -20 max health on wearer
Wrangler backpack artwork

Wrangler

Engineer Secondary

Historical version: Release

Reverted to release, fully repair and refill while shielded, increased long-range accuracy, no damage falloff beyond scan range, damage rampup based on user's position

Current TF2

  • Take manual control of your Sentry Gun.
  • Wrangled sentries gain a shield that reduces damage by 66%.
  • Repairs reduced by 66% while shield is active.
  • Sentries are disabled for 3 seconds after becoming unwrangled.
  • Sentry bullets are affected by damage falloff.

Enabled Revert

  • Can be fully repaired and refilled while shielded
  • Increased long-range accuracy
  • No damage falloff beyond scan range
  • Damage ramp-up is based on the Engineer's position
  • All other current attributes remain unchanged.
Your Eternal Reward backpack artwork

Your Eternal Reward

Spy Melee

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, cannot disguise, no cloak drain penalty

Current TF2

  • Upon a successful backstab against a human target, you rapidly disguise as your victim
  • Silent Killer: No attack noise from backstabs
  • +33% cloak drain rate
  • Normal disguises require (and consume) a full cloak meter
  • The Saharan Spy
  • L'Etranger
  • Your Eternal Reward
  • Familiar Fez
  • Item Set Bonus:
  • Extra effects when taunting

Enabled Revert

  • Upon a successful backstab against a human target, you rapidly disguise as your victim
  • Silent Killer: No attack noise from backstabs
  • Wearer cannot disguise
  • The Saharan Spy
  • L'Etranger
  • Your Eternal Reward
  • Item Set Bonus:
  • Reduced decloak sound volume
  • 0.5 sec longer Cloak blink time