Defeated players drop legacy ammo packs instead of pickup-able weapons; dropped-weapon lifetime is disabled.
Current TF2
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Defeated players can leave dropped weapons that another player may pick up.
Enabled Revert
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Defeated players leave legacy ammo packs using the weapon world model instead of a pickup-able dropped weapon.
The reverted Shortstop keeps its modern alternate-fire shove.
Current TF2
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The current Shortstop has an alternate-fire shove.
Enabled Revert
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The selected historical Shortstop variant also keeps the alternate-fire shove.
Reverted to pre-toughbreak, no extra blast radius penalty when blast jumping
Current TF2
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-15% blast damage from rocket jumps
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Increased attack speed and smaller blast radius while blast jumping
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Clip size increased on kill
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-15% damage penalty
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-10% explosion radius
Enabled Revert
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-15% blast damage from rocket jumps
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Increases attack speed while blast jumping
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Clip size increased on kill
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-15% damage penalty
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-10% explosion radius
Reverted to pre-inferno, deals full headshot damage (102) at all ranges
Current TF2
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Crits on headshot
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-15% damage penalty
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20% slower firing speed
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No random critical hits
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Critical damage is affected by range
Enabled Revert
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Crits on headshot
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-15% damage penalty
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20% slower firing speed
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No random critical hits
Reverted to pre-toughbreak, regenerates +3 HP/s flat when active regardless if user recently took damage
Current TF2
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When weapon is active:
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+3 health regenerated per second on wearer based on recent damage taken
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Alt-Fire: Applies a healing effect to all nearby teammates
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-20% damage penalty
Enabled Revert
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When weapon is active:
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+3 health regenerated per second on wearer
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Alt-Fire: Applies a healing effect to all nearby teammates
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-20% damage penalty
Reverted to pre-toughbreak, can redeploy, more air speed, while deployed float mid-air when on fire
Current TF2
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Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
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While deployed, air speed is capped at 300 Hu/s
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Can only deploy once per fall
Enabled Revert
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Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
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While deployed, air speed is capped at 400 Hu/s
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Up-draft when on fire
Reverted to pre-inferno, no longer slows after the effect wears off
Current TF2
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Drink to become invulnerable for 8 seconds
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Cannot attack during this time
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Damage absorbed will slow you when the effect ends.
Enabled Revert
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Drink to become invulnerable for 8 seconds. Cannot attack during this time
Reverted to pre-matchmaking, 20% damage resistance when spun up regardless of health (6.7% against crits)
Current TF2
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+20% damage bonus
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20% damage resistance when below 50% health and spun up
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50% slower spin up time
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-60% slower move speed while deployed
Enabled Revert
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+20% damage bonus
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20% damage resistance when spun up
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50% slower spin up time
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-60% slower move speed while deployed
Reverted to pre-matchmaking, immediately gain +35% faster move speed and +10% damage vuln while buffed
Current TF2
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While under the effects:
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+30% faster move speed on wearer
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Damage done will be mini-crits
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+20% damage vulnerability on wearer
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Player may only use melee weapons
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Move speed is capped at 311 Hu/s
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Lasts 16 seconds. Alt-fire: Share with a friend (Medium Health Kit)
Enabled Revert
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Immediately gain +35% faster move speed and +10% damage vuln while buffed
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All other current attributes remain unchanged.
Reverted to pre-toughbreak, -15 max health, no damage vuln, longer charge is passive
Current TF2
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When weapon is active:
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This Weapon has a large melee range and deploys and holsters slower
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0.5 sec increase in charge duration
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Melee kills refill 25% of your charge meter
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No random critical hits
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15% damage vulnerability on wearer
Enabled Revert
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0.5 sec increase in charge duration
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Melee kills refill 25% of your charge meter.
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No random critical hits
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-15 max health on wearer
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This weapon has a large melee range.
Reverted to pre-toughbreak, minicrits for 8 seconds on kill, 35% slower fire rate (from 25%)
Current TF2
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Secondary fire when charged grants mini-crits for 8 seconds
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Dealing damage fills charge meter
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-20% clip size
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25% slower firing speed
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No random critical hits
Enabled Revert
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Minicrits for 8 seconds on kill, 35% slower fire rate (from 25%)
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All other current attributes remain unchanged.
Reverted to pre-matchmaking, flinch resist at any charge level
Current TF2
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+4 health regenerated per second on wearer
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No flinching when aiming and fully charged
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Knockback reduced by 20% when aiming
Enabled Revert
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+4 health regenerated per second on wearer
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No flinching when aiming
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Knockback reduced by 20% when aiming
Reverted to pre-inferno, can overheal to 400 HP again
Current TF2
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Adds +50 max health for 30 seconds
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Eat to gain up to 100 health.
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Alt-fire: Share chocolate with a friend (Small Health Kit)
Enabled Revert
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Adds +50 max health for 30 seconds
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Can overheal if eaten near max health
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Eat to gain up to 100 health.
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Alt-fire: Share chocolate with a friend (Small Health Kit)
Reverted to pre-inferno, deals minicrits to airblasted targets again
Current TF2
-
+25% damage bonus
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+80% projectile speed
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Mini-crits targets launched airborne by explosions, grapple hooks, or rocket packs
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-70% explosion radius
Enabled Revert
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+25% damage bonus
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+80% projectile speed
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Mini-crits targets launched airborne by explosions, airblast, grapple hooks, or rocket packs
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-70% explosion radius
Reverted to pre-gunmettle, +20% damage bonus while undisguised, no piercing
Current TF2
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+20% damage bonus while disguised
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Attacks pierce damage resistance effects and bonuses
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20% slower firing speed
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No random critical hits
Enabled Revert
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+20% damage bonus while undisguised
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20% slower firing speed
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No random critical hits
Reverted to pre-inferno, no health drain, +20% damage taken
Current TF2
-
+40% faster firing speed
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On Hit: Gain a speed boost
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+15% faster move speed on wearer
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-60% damage penalty
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Maximum health is drained while item is active
Enabled Revert
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When weapon is active:
-
+40% faster firing speed
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+15% faster move speed on wearer
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On Hit: Gain a speed boost
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-60% damage penalty
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20% damage vulnerability on wearer
Reverted to pre-inferno, crit vs stunned players, long-range hits mini-crit instead of reducing recharge time
Current TF2
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Throw at your enemies to make them bleed! Long distance hits reduce recharge time
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No random critical hits
Enabled Revert
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Throw at your enemies to make them bleed! Long distance hits cause mini-crits
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100% critical hit vs stunned players
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No random critical hits
Restored taunt bug to pre-December 20, 2013; repeatedly and rapidly press taunt attack with an enemy Huntsman Sniper to stun each other forever as humanly as possible
Current TF2
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The Huntsman uses the current taunt interaction without the removed repeat-stun exploit.
Enabled Revert
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Repeatedly and rapidly press taunt attack with an enemy Huntsman Sniper to stun each other forever as humanly as possible
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All other current attributes remain unchanged.
Reverted to release, 15 fire pulse dmg (from 12), no dmg penalty, no dmg bonus against burning players, -6 ammo/sec while spun up, firing does not consume additional ammo
Current TF2
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Ring of fire deals 12 damage while spun up.
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+25% damage bonus against burning players
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-10% damage penalty
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Consumes an additional 4 ammo per second while spun up
Enabled Revert
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15 fire pulse damage (from 12)
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No damage penalty
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No damage bonus against burning players
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Consumes 6 ammo per second while spun up
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Firing does not consume additional ammo
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All other current attributes remain unchanged.
Reverted to release, +40% projectile speed, -25% clip size
Current TF2
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+25% clip size
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+40% projectile speed
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-25% blast damage from rocket jumps
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-25% damage penalty
Enabled Revert
-
+40% projectile speed
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-25% clip size
Reverted to pre-matchmaking, 20% damage resistance when spun up regardless of health (6.7% against crits)
Current TF2
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On Hit: 100% chance to slow target
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20% damage resistance when below 50% health and spun up
-
-25% damage penalty
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30% slower spin up time
Enabled Revert
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On Hit: 100% chance to slow target
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20% damage resistance when spun up
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-25% damage penalty
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30% slower spin up time
Reverted to pre-gunmettle, increased hitbox size, passes thru team buildings, no charge drain fall-off, pierces bullet resists, ignites friendly Huntsman arrows, old damage formula
Current TF2
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Does not require ammo
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Projectile cannot be deflected
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On Hit: Victim loses up to 10% Medigun charge
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On Hit: Victim loses up to 20% cloak
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Deals only 20% damage to buildings
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Reduced projectile hitbox size
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Projectiles cannot pass through teammates
Enabled Revert
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Increased hitbox size
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Passes through team buildings
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No charge drain fall-off
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Pierces bullet resists
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Ignites friendly Huntsman arrows
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Uses the old damage formula
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All other current attributes remain unchanged.
Reverted to pre-toughbreak, +25% uber build rate, can capture objectives when ubered
Current TF2
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ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
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+40% heal rate
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+10% ÜberCharge rate
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50% max overheal
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Cannot capture objectives while ÜberCharged
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Mirror the blast jumps and shield charges of patients.
Enabled Revert
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ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
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+40% heal rate
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+25% ÜberCharge rate
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50% max overheal
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Mirror the blast jumps and shield charges of patients.
Reverted to release, faster downgrade speed on upgraded enemy buildings (1.6 s)
Current TF2
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Reverses enemy building construction.
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Downgrades upgraded buildings at the modern slower rate.
Enabled Revert
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Faster downgrade speed on upgraded enemy buildings (1.6 s)
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All other current attributes remain unchanged.
Reverted to pre-inferno, deals minicrits to airblasted targets again
Current TF2
-
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
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This weapon deploys 20% faster
-
-34% clip size
Enabled Revert
-
Deals minicrits to airblasted targets again
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All other current attributes remain unchanged.
Reverted to pre-toughbreak, increased hitbox size (can hit same target many times), pierces bullet resists, ignites friendly Huntsman arrows, old damage formula
Current TF2
-
Does not require ammo
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Projectile penetrates enemy targets
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Projectile cannot be deflected
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Deals only 20% damage to buildings
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Reduced projectile hitbox size
Enabled Revert
-
Increased hitbox size (can hit the same target many times)
-
Pierces bullet resists
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Ignites friendly Huntsman arrows
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Uses the old damage formula
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All other current attributes remain unchanged.
Reverted to pre-2013, grants immunity to self-damage from Equalizer/Escape Plan taunt
Current TF2
-
+200% max primary ammo on wearer
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No self inflicted blast damage taken
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-100% damage penalty
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No random critical hits
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Wearer cannot carry the intelligence briefcase or PASS Time JACK
Enabled Revert
-
+200% max primary ammo on wearer
-
No self inflicted blast damage taken from this weapon or taunts
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-100% damage penalty
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No random critical hits
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Wearer cannot carry the intelligence briefcase or PASS Time JACK
Reverted to pre-Hatless Update, minicrits vs burning players, -15% dmg penalty, no fire dmg resist while deployed
Current TF2
-
100% critical hit vs. burning players
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-25% damage penalty
-
25% fire damage resistance while deployed
Enabled Revert
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Mini-crits burning players
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-15% damage penalty
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No fire damage resistance while deployed
-
All other current attributes remain unchanged.
Reverted to pre-bluemoon, headshots and fully charged shots splash Jarate in a radius, no Jarate cooldown reduction on headshots
Current TF2
-
+25% charge rate
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On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level
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Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
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No random critical hits
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No headshots
Enabled Revert
-
+25% charge rate
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On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged
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Headshots or fully charged shots cause an explosion of Jarate.
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No random critical hits
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No headshots
Reverted to pre-May 1, 2025; all bunnyhops when using a charge keeps stomp passives
Current TF2
-
Bunnyhopping after using a charge removes the stomp passives.
Enabled Revert
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All bunnyhops after using a charge preserve the stomp passives
-
All other current attributes remain unchanged.
Reverted the firing sounds to pre-love&war, higher pitched weapon sounds
Current TF2
-
+20% faster spin-up time, +20% more accurate, and silent spin-up.
-
-20% slower firing speed.
Enabled Revert
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Higher pitched weapon sounds
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All other current attributes remain unchanged.
Reverted to release, 8 second bleed, 35% damage penalty
Current TF2
-
On Hit: Bleed for 6 seconds
-
-50% damage penalty
Enabled Revert
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On Hit: Bleed for 8 seconds
-
-35% damage penalty
Reverted to pre-gunmettle, always deals 175+ damage on melee explosion, no deploy or swing rate penalties, 35 melee damage
Current TF2
-
25% reduced explosion damage
-
20% slower firing speed
-
This weapon deploys 100% slower
-
No random critical hits
-
The first hit will cause an explosion
Enabled Revert
-
No random critical hits
-
The first hit will cause an explosion
Reverted to pre-inferno, always preserves up to 20% uber on death
Current TF2
-
Collect the organs of people you hit
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-10 max health on wearer
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A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per)
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Total ÜberCharge retained on spawn caps at 60%.
Enabled Revert
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On death up to 20% of your stored ÜberCharge is retained
-
-10 max health on wearer
Reverted to pre-toughbreak, heals 10 on hit, no damage vuln, -20 max health
Current TF2
-
When weapon is active:
-
+30% damage bonus
-
+50 health restored on kill
-
30% damage vulnerability on wearer
Enabled Revert
-
+30% damage bonus
-
On Hit: Gain up to +10 health
-
-20 max health on wearer