Comparisons: 35
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Team Fortress 2

Weapon Reverts

See how today’s TF2 weapons compare with the classic versions available on each server.

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Comparisons: 35

Updated 2026-08-09 00:37 Z

Legacy dropped-weapon behavior

Mechanic All classes Mechanic

Historical version: Pre–Gun Mettle

Defeated players drop legacy ammo packs instead of pickup-able weapons; dropped-weapon lifetime is disabled.

Current TF2

  • Defeated players can leave dropped weapons that another player may pick up.

Enabled Revert

  • Defeated players leave legacy ammo packs using the weapon world model instead of a pickup-able dropped weapon.

Shortstop shove retained

Mechanic Scout Primary

Historical version: Modern modifier

The reverted Shortstop keeps its modern alternate-fire shove.

Current TF2

  • The current Shortstop has an alternate-fire shove.

Enabled Revert

  • The selected historical Shortstop variant also keeps the alternate-fire shove.
Air Strike backpack artwork

Air Strike

Soldier Primary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, no extra blast radius penalty when blast jumping

Current TF2

  • -15% blast damage from rocket jumps
  • Increased attack speed and smaller blast radius while blast jumping
  • Clip size increased on kill
  • -15% damage penalty
  • -10% explosion radius

Enabled Revert

  • -15% blast damage from rocket jumps
  • Increases attack speed while blast jumping
  • Clip size increased on kill
  • -15% damage penalty
  • -10% explosion radius
Ambassador backpack artwork

Ambassador

Spy Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, deals full headshot damage (102) at all ranges

Current TF2

  • Crits on headshot
  • -15% damage penalty
  • 20% slower firing speed
  • No random critical hits
  • Critical damage is affected by range

Enabled Revert

  • Crits on headshot
  • -15% damage penalty
  • 20% slower firing speed
  • No random critical hits
Amputator backpack artwork

Amputator

Medic Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, regenerates +3 HP/s flat when active regardless if user recently took damage

Current TF2

  • When weapon is active:
  • +3 health regenerated per second on wearer based on recent damage taken
  • Alt-Fire: Applies a healing effect to all nearby teammates
  • -20% damage penalty

Enabled Revert

  • When weapon is active:
  • +3 health regenerated per second on wearer
  • Alt-Fire: Applies a healing effect to all nearby teammates
  • -20% damage penalty
B.A.S.E. Jumper backpack artwork

B.A.S.E. Jumper

Soldier Demoman Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, can redeploy, more air speed, while deployed float mid-air when on fire

Current TF2

  • Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
  • While deployed, air speed is capped at 300 Hu/s
  • Can only deploy once per fall

Enabled Revert

  • Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
  • While deployed, air speed is capped at 400 Hu/s
  • Up-draft when on fire
Bonk! Atomic Punch backpack artwork

Bonk! Atomic Punch

Scout Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, no longer slows after the effect wears off

Current TF2

  • Drink to become invulnerable for 8 seconds
  • Cannot attack during this time
  • Damage absorbed will slow you when the effect ends.

Enabled Revert

  • Drink to become invulnerable for 8 seconds. Cannot attack during this time
Brass Beast backpack artwork

Brass Beast

Heavy Primary

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, 20% damage resistance when spun up regardless of health (6.7% against crits)

Current TF2

  • +20% damage bonus
  • 20% damage resistance when below 50% health and spun up
  • 50% slower spin up time
  • -60% slower move speed while deployed

Enabled Revert

  • +20% damage bonus
  • 20% damage resistance when spun up
  • 50% slower spin up time
  • -60% slower move speed while deployed
Buffalo Steak Sandvich backpack artwork

Buffalo Steak Sandvich

Heavy Secondary

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, immediately gain +35% faster move speed and +10% damage vuln while buffed

Current TF2

  • While under the effects:
  • +30% faster move speed on wearer
  • Damage done will be mini-crits
  • +20% damage vulnerability on wearer
  • Player may only use melee weapons
  • Move speed is capped at 311 Hu/s
  • Lasts 16 seconds. Alt-fire: Share with a friend (Medium Health Kit)

Enabled Revert

  • Immediately gain +35% faster move speed and +10% damage vuln while buffed
  • All other current attributes remain unchanged.
Claidheamh Mòr backpack artwork

Claidheamh Mòr

Demoman Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, -15 max health, no damage vuln, longer charge is passive

Current TF2

  • When weapon is active:
  • This Weapon has a large melee range and deploys and holsters slower
  • 0.5 sec increase in charge duration
  • Melee kills refill 25% of your charge meter
  • No random critical hits
  • 15% damage vulnerability on wearer

Enabled Revert

  • 0.5 sec increase in charge duration
  • Melee kills refill 25% of your charge meter.
  • No random critical hits
  • -15 max health on wearer
  • This weapon has a large melee range.
Cleaner's Carbine backpack artwork

Cleaner's Carbine

Sniper Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, minicrits for 8 seconds on kill, 35% slower fire rate (from 25%)

Current TF2

  • Secondary fire when charged grants mini-crits for 8 seconds
  • Dealing damage fills charge meter
  • -20% clip size
  • 25% slower firing speed
  • No random critical hits

Enabled Revert

  • Minicrits for 8 seconds on kill, 35% slower fire rate (from 25%)
  • All other current attributes remain unchanged.
Cozy Camper backpack artwork

Cozy Camper

Sniper Secondary

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, flinch resist at any charge level

Current TF2

  • +4 health regenerated per second on wearer
  • No flinching when aiming and fully charged
  • Knockback reduced by 20% when aiming

Enabled Revert

  • +4 health regenerated per second on wearer
  • No flinching when aiming
  • Knockback reduced by 20% when aiming
Dalokohs Bar backpack artwork

Dalokohs Bar

Heavy Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, can overheal to 400 HP again

Current TF2

  • Adds +50 max health for 30 seconds
  • Eat to gain up to 100 health.
  • Alt-fire: Share chocolate with a friend (Small Health Kit)

Enabled Revert

  • Adds +50 max health for 30 seconds
  • Can overheal if eaten near max health
  • Eat to gain up to 100 health.
  • Alt-fire: Share chocolate with a friend (Small Health Kit)
Direct Hit backpack artwork

Direct Hit

Soldier Primary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, deals minicrits to airblasted targets again

Current TF2

  • +25% damage bonus
  • +80% projectile speed
  • Mini-crits targets launched airborne by explosions, grapple hooks, or rocket packs
  • -70% explosion radius

Enabled Revert

  • +25% damage bonus
  • +80% projectile speed
  • Mini-crits targets launched airborne by explosions, airblast, grapple hooks, or rocket packs
  • -70% explosion radius
Enforcer backpack artwork

Enforcer

Spy Secondary

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, +20% damage bonus while undisguised, no piercing

Current TF2

  • +20% damage bonus while disguised
  • Attacks pierce damage resistance effects and bonuses
  • 20% slower firing speed
  • No random critical hits

Enabled Revert

  • +20% damage bonus while undisguised
  • 20% slower firing speed
  • No random critical hits
Eviction Notice backpack artwork

Eviction Notice

Heavy Melee

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, no health drain, +20% damage taken

Current TF2

  • +40% faster firing speed
  • On Hit: Gain a speed boost
  • +15% faster move speed on wearer
  • -60% damage penalty
  • Maximum health is drained while item is active

Enabled Revert

  • When weapon is active:
  • +40% faster firing speed
  • +15% faster move speed on wearer
  • On Hit: Gain a speed boost
  • -60% damage penalty
  • 20% damage vulnerability on wearer
Flying Guillotine backpack artwork

Flying Guillotine

Scout Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, crit vs stunned players, long-range hits mini-crit instead of reducing recharge time

Current TF2

  • Throw at your enemies to make them bleed! Long distance hits reduce recharge time
  • No random critical hits

Enabled Revert

  • Throw at your enemies to make them bleed! Long distance hits cause mini-crits
  • 100% critical hit vs stunned players
  • No random critical hits
Huntsman backpack artwork

Huntsman

Sniper Primary

Historical version: Pre–December 20, 2013

Restored taunt bug to pre-December 20, 2013; repeatedly and rapidly press taunt attack with an enemy Huntsman Sniper to stun each other forever as humanly as possible

Current TF2

  • The Huntsman uses the current taunt interaction without the removed repeat-stun exploit.

Enabled Revert

  • Repeatedly and rapidly press taunt attack with an enemy Huntsman Sniper to stun each other forever as humanly as possible
  • All other current attributes remain unchanged.
Huo-Long Heater backpack artwork

Huo-Long Heater

Heavy Primary

Historical version: Release

Reverted to release, 15 fire pulse dmg (from 12), no dmg penalty, no dmg bonus against burning players, -6 ammo/sec while spun up, firing does not consume additional ammo

Current TF2

  • Ring of fire deals 12 damage while spun up.
  • +25% damage bonus against burning players
  • -10% damage penalty
  • Consumes an additional 4 ammo per second while spun up

Enabled Revert

  • 15 fire pulse damage (from 12)
  • No damage penalty
  • No damage bonus against burning players
  • Consumes 6 ammo per second while spun up
  • Firing does not consume additional ammo
  • All other current attributes remain unchanged.
Liberty Launcher backpack artwork

Liberty Launcher

Soldier Primary

Historical version: Release

Reverted to release, +40% projectile speed, -25% clip size

Current TF2

  • +25% clip size
  • +40% projectile speed
  • -25% blast damage from rocket jumps
  • -25% damage penalty

Enabled Revert

  • +40% projectile speed
  • -25% clip size
Natascha backpack artwork

Natascha

Heavy Primary

Historical version: Pre–Meet Your Match

Reverted to pre-matchmaking, 20% damage resistance when spun up regardless of health (6.7% against crits)

Current TF2

  • On Hit: 100% chance to slow target
  • 20% damage resistance when below 50% health and spun up
  • -25% damage penalty
  • 30% slower spin up time

Enabled Revert

  • On Hit: 100% chance to slow target
  • 20% damage resistance when spun up
  • -25% damage penalty
  • 30% slower spin up time
Pomson 6000 backpack artwork

Pomson 6000

Engineer Primary

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, increased hitbox size, passes thru team buildings, no charge drain fall-off, pierces bullet resists, ignites friendly Huntsman arrows, old damage formula

Current TF2

  • Does not require ammo
  • Projectile cannot be deflected
  • On Hit: Victim loses up to 10% Medigun charge
  • On Hit: Victim loses up to 20% cloak
  • Deals only 20% damage to buildings
  • Reduced projectile hitbox size
  • Projectiles cannot pass through teammates

Enabled Revert

  • Increased hitbox size
  • Passes through team buildings
  • No charge drain fall-off
  • Pierces bullet resists
  • Ignites friendly Huntsman arrows
  • Uses the old damage formula
  • All other current attributes remain unchanged.
Quick-Fix backpack artwork

Quick-Fix

Medic Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, +25% uber build rate, can capture objectives when ubered

Current TF2

  • ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
  • +40% heal rate
  • +10% ÜberCharge rate
  • 50% max overheal
  • Cannot capture objectives while ÜberCharged
  • Mirror the blast jumps and shield charges of patients.

Enabled Revert

  • ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
  • +40% heal rate
  • +25% ÜberCharge rate
  • 50% max overheal
  • Mirror the blast jumps and shield charges of patients.
Red-Tape Recorder backpack artwork

Red-Tape Recorder

Spy Building

Historical version: Release

Reverted to release, faster downgrade speed on upgraded enemy buildings (1.6 s)

Current TF2

  • Reverses enemy building construction.
  • Downgrades upgraded buildings at the modern slower rate.

Enabled Revert

  • Faster downgrade speed on upgraded enemy buildings (1.6 s)
  • All other current attributes remain unchanged.
Reserve Shooter backpack artwork

Reserve Shooter

Soldier Pyro Secondary

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, deals minicrits to airblasted targets again

Current TF2

  • Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
  • This weapon deploys 20% faster
  • -34% clip size

Enabled Revert

  • Deals minicrits to airblasted targets again
  • All other current attributes remain unchanged.
Righteous Bison backpack artwork

Righteous Bison

Soldier Secondary

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, increased hitbox size (can hit same target many times), pierces bullet resists, ignites friendly Huntsman arrows, old damage formula

Current TF2

  • Does not require ammo
  • Projectile penetrates enemy targets
  • Projectile cannot be deflected
  • Deals only 20% damage to buildings
  • Reduced projectile hitbox size

Enabled Revert

  • Increased hitbox size (can hit the same target many times)
  • Pierces bullet resists
  • Ignites friendly Huntsman arrows
  • Uses the old damage formula
  • All other current attributes remain unchanged.
Rocket Jumper backpack artwork

Rocket Jumper

Soldier Primary

Historical version: Pre–2013

Reverted to pre-2013, grants immunity to self-damage from Equalizer/Escape Plan taunt

Current TF2

  • +200% max primary ammo on wearer
  • No self inflicted blast damage taken
  • -100% damage penalty
  • No random critical hits
  • Wearer cannot carry the intelligence briefcase or PASS Time JACK

Enabled Revert

  • +200% max primary ammo on wearer
  • No self inflicted blast damage taken from this weapon or taunts
  • -100% damage penalty
  • No random critical hits
  • Wearer cannot carry the intelligence briefcase or PASS Time JACK
Sun-on-a-Stick backpack artwork

Sun-on-a-Stick

Scout Melee

Historical version: Pre–Hatless Update

Reverted to pre-Hatless Update, minicrits vs burning players, -15% dmg penalty, no fire dmg resist while deployed

Current TF2

  • 100% critical hit vs. burning players
  • -25% damage penalty
  • 25% fire damage resistance while deployed

Enabled Revert

  • Mini-crits burning players
  • -15% damage penalty
  • No fire damage resistance while deployed
  • All other current attributes remain unchanged.
Sydney Sleeper backpack artwork

Sydney Sleeper

Sniper Primary

Historical version: Pre–Blue Moon

Reverted to pre-bluemoon, headshots and fully charged shots splash Jarate in a radius, no Jarate cooldown reduction on headshots

Current TF2

  • +25% charge rate
  • On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level
  • Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
  • No random critical hits
  • No headshots

Enabled Revert

  • +25% charge rate
  • On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged
  • Headshots or fully charged shots cause an explosion of Jarate.
  • No random critical hits
  • No headshots
Thermal Thruster backpack artwork

Thermal Thruster

Pyro Secondary

Historical version: Pre–May 1, 2025

Reverted to pre-May 1, 2025; all bunnyhops when using a charge keeps stomp passives

Current TF2

  • Bunnyhopping after using a charge removes the stomp passives.

Enabled Revert

  • All bunnyhops after using a charge preserve the stomp passives
  • All other current attributes remain unchanged.
Tomislav backpack artwork

Tomislav

Heavy Primary

Historical version: Pre–Love & War

Reverted the firing sounds to pre-love&war, higher pitched weapon sounds

Current TF2

  • +20% faster spin-up time, +20% more accurate, and silent spin-up.
  • -20% slower firing speed.

Enabled Revert

  • Higher pitched weapon sounds
  • All other current attributes remain unchanged.
Tribalman's Shiv backpack artwork

Tribalman's Shiv

Sniper Melee

Historical version: Release

Reverted to release, 8 second bleed, 35% damage penalty

Current TF2

  • On Hit: Bleed for 6 seconds
  • -50% damage penalty

Enabled Revert

  • On Hit: Bleed for 8 seconds
  • -35% damage penalty
Ullapool Caber backpack artwork

Ullapool Caber

Demoman Melee

Historical version: Pre–Gun Mettle

Reverted to pre-gunmettle, always deals 175+ damage on melee explosion, no deploy or swing rate penalties, 35 melee damage

Current TF2

  • 25% reduced explosion damage
  • 20% slower firing speed
  • This weapon deploys 100% slower
  • No random critical hits
  • The first hit will cause an explosion

Enabled Revert

  • No random critical hits
  • The first hit will cause an explosion
Vita-Saw backpack artwork

Vita-Saw

Medic Melee

Historical version: Pre–Jungle Inferno

Reverted to pre-inferno, always preserves up to 20% uber on death

Current TF2

  • Collect the organs of people you hit
  • -10 max health on wearer
  • A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per)
  • Total ÜberCharge retained on spawn caps at 60%.

Enabled Revert

  • On death up to 20% of your stored ÜberCharge is retained
  • -10 max health on wearer
Warrior's Spirit backpack artwork

Warrior's Spirit

Heavy Melee

Historical version: Pre–Tough Break

Reverted to pre-toughbreak, heals 10 on hit, no damage vuln, -20 max health

Current TF2

  • When weapon is active:
  • +30% damage bonus
  • +50 health restored on kill
  • 30% damage vulnerability on wearer

Enabled Revert

  • +30% damage bonus
  • On Hit: Gain up to +10 health
  • -20 max health on wearer